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Response to: How to Stop Fantasizing and Start Working? Posted March 10th, 2025 in Art

At 3/10/25 07:41 AM, TheBestBroster wrote:
At 3/10/25 03:49 AM, Acfusion wrote:Simple you get started and stop over thinking what to do.

Well yeah isn't that the obvious solution?

Sometimes people missed out the obvious solution. It's easy to let the mind wonder when you have nothing on the paper/screen.

Response to: How to Stop Fantasizing and Start Working? Posted March 10th, 2025 in Art

Simple you get started and stop over thinking what to do.

Response to: Pokemon Teraleak Thread Posted October 14th, 2024 in Video Games

At 10/13/24 01:45 PM, BlueMonday1984 wrote:You've heard the news - some poor schmuck at Game Freak fell for a phishing email, and now an entire terabyte of Pokemon-related material just leaked, including 2.6k employees' personal info and the source code for Legends Z-A.

We have some truly major shit going down in Nintendo Land - go ahead and discuss this here.


Okay guys who leaked my fan fiction here.

Response to: I'm not watching YouTube videos anymore. Posted October 14th, 2024 in Video Games

At 10/13/24 02:34 AM, Codes5 wrote:I just watched Noodles recent video, and it gave me a good reminder on why YouTube isn't fun anymore. I feel like all these essay videos or Asmongold type shit videos are the real brain rot of YouTube because most of them are such a waste of time and usually morph into something that's completely different than the original thing it was about and usually having some sort of real-life element into it or just a sense of... doom in general and are usually overexerted to hell (and mostly having BAD humor). I wish things were fun again when people were actually creative with their shit and did different things. I don't care if a thing I like gets into the spotlight of these creators and the thing "is flawed" or "not to the standard of now." I'm tired of watching stuff that's literally just about nothing that's projecting to a nothing message that leads to NOTHING. I'd rather actually watch something I enjoy that's different instead of something that's usually lame and a total time waster. I don't care if it's not perfect or old I LIKE IT, and no matter what their communities say, the interest is ""flawed"" because I don't give a fuck! This can also be projected into all of media now, and I'm not saying that there isn't anything good nowadays because there is, but all of this YouTube shit is a big kidney stone of the creative field and makes the already self damaging field A LOT worse, and I really hope... one day stuff can be different, and maybe if people realize what they are doing in a current moment in their life or just doing self-improvement and being independent in everything they do and have a bigger mindset it can be better, just a thought.


Honesty I might be of the minority in this, but when has there been a good age where YouTube is just "fun" ? I don't count saying your favorite channels or creators either I meant as a website. The website has always had this type of "brain rot" videos in general like if this was over a decade ago people would be saying mostly the same shit when it comes commentary videos like Leafy and it's hundred clones or even a few years before that where people were saying the same thing for rant videos. People in general are always going to beef or have a "doom" mindset.


Personally Noodle's latest video I'm just mixed on I get the core message, but I feel like it down plays how people view others online regardless of the nuance it doesn't matter if you sugar coat it or be nice there are going to be people who already made up their mind as soon as they even see the title of the video. I feel like it also ignores how Arin presents himself outside of the video when it comes to playing any game to the point where he becomes infamous for not even having the patience to read a freaking tutorial which retroactively put the Sequelitis videos into a questionable position. Him mentioning the 60 FPS video is funny in hindsight since he made a entire response video ripping on people who don't get the point of the video which is far more egregious than just making a caricature of a internet user for a quick skit.


Overall Youtube as a website is always going to have people making dumb takes, beefing each other, creating the 85th exposed video on Mr.Beast while react channels & streamers free boot it. It's better just take a more strict diet of videos to watch. Outside of that Noodle should stick to making media retrospectives or odd topics like looking back on screen ratios. It's shame too because I still love his overall presentation.

Response to: your favorite video game hoaxes? Posted June 28th, 2024 in Video Games

Forever a classic

iu_1228663_6418980.webp

Response to: 3/4 Eye trouble Posted June 23rd, 2024 in Art

At 6/23/24 07:16 PM, ICantSeeHelp wrote:I've having consistent issue with drawing the eye furthest always from the camera,

Everytime I draw I spend a good while repositioning the eye afterwards and its gotten super bothering recently, would anyone have good tips to drawing in the correct position in the early stages of sketching?

I'll relearn drawing the entire head if I have to I'm tired of my art having one odd eye that doesn't match.

Thank you in advance!


Both examples you use don't look bad to me. But my best advice when it comes to 3/4 eyes is to think of the face like a curved piece of paper the eye with less space would look more compressed while the eye on your right should relatively align with that compressed eye. If that doesn't help visualize it I would also consider just measuring the distance between the eyes and making sure it's right on the sketching stage. Proko's videos on head should help you on this.

https://www.youtube.com/watch?v=1EPNYWeEf1U

Response to: SONIC'S 33'rd ART COLLAB Posted June 19th, 2024 in Art

At 6/18/24 06:50 PM, theOve wrote:just a reminder to everybody that the deadline for completion is the 20th


Just in time.

iu_1224300_6418980.webp

Response to: SONIC'S 33'rd ART COLLAB Posted April 24th, 2024 in Art

Can I do Prime Sonic if no one else has done that ? If not then I can do the Cyclone.

Response to: What makes a good character design vs a bad one? Posted March 18th, 2023 in Art

At 3/17/23 01:37 AM, redfoxbennaton wrote:What makes a good character design? To me it's how much emotion we can stuff in an individual. I think Good character design is something you can make your character easily memorable by a silhouette. How small the inner eye is.

What makes bad character design? Lacking fundamental understanding of anything. Like Overwatch girls. They all have the same Dreamworks smirk and pointy chin. Mae is Chinese? All the female characters look like some ambitious feminist fantasy for the next big budget Pixar movie. "Oh look at how dynamic we are. we're so quirky!"

If you are a furry you are probably predisposed to the same anthropomorphic animal they like and the generic designs they are in. I am not talking about toony ball heads with big boobies. I'm talking about your 700th anime wolf with unnatural colors and that glazed expression.

Or just being too edgy.


Uh I think good and bad are not the best labels to use, instead how about how memorable the design is since that's more so the core purpose of a design and even then that itself is depend on the person's taste.

In case of your Overwatch analysis it's very lackluster not only you didn't really expand on what make their designs not great instead just discarding them as "Dream works face" and "feminist fantasy" instead of actually breaking them down ask the what, how and why something is.

In terms of what makes a strong character design to me is communication and visual story telling. The best designs to me are ones that are direct and open about what it is and play around that. You are partially there when you mention emotion, but really it's about communicating more so than anything whatever it's from a storytelling or gameplay function. I say Capcom generally does a good job with that for most of their series like Darkstalkers, Megaman, Street Fighter, Devil May Cry, Etc if you want good examples.

Response to: unidentified object hurtling towards the earth Posted March 5th, 2023 in General

At 3/3/23 05:23 PM, GGishere wrote:
OH SHIT

Yeah that was me sorry.

Response to: Why are most art tutorials/guide videos like this Posted February 25th, 2023 in Art

At 2/25/23 10:19 AM, OnixDark wrote:
At 2/24/23 10:09 PM, Marckel wrote:
At 2/24/23 09:21 AM, OnixDark wrote:
At 2/24/23 12:21 AM, Marckel wrote:
At 2/23/23 12:56 PM, DerangedKnite wrote:[Starts with CS or Photoshop opened up]
Hey guys today I'm going to show you, How to draw properly, Now first to start it off, You need to use references, And cut the thing to basic shapes
[Proceeds to already draw some weird ass shape and and a complicated body in seconds without any reference]
Ok the trick here to draw goodlines is too zoom in
[Proceeds to draw the damn thing in really good and quick proper lines not even touching the zoom button]
Ok but you also shouldn't zoom in to draw faster
Mistakes are ok!
[Flawlessly draws said mech and is already on the part of drawing an anime girl driving the thing]
Try out different brushes
[Uses the same damn brush]
Thank you for watching my video, And hopefully you have gathered something along the way!
[Already completes a literal master piece]

While I'm sitting my ass tryna draw proper circles and lines on far away only for them to end up wobbly.

Easy answer is because they're not meant for you. These videos you mention are meant for people who already know how to draw and just want to draw better. They won't describe every single thought process behind the techniques that they use. If you have trouble drawing circles and lines, then you'll need to learn the fundamentals of drawing itself. Why not learn from something that teaches the basics like Drawabox?

that would not be a problem if the videos advertised themselves as being meant for advanced artists instead of decieving potential viewers into thinking they're meant for beginers. the algorythm showing those types of videos instead of actual beginer tips to somebody who never looked those up before (and the engine knows if you never looked them up before) doesn't help.
not to mention most of the so-called tutorials I've seen suffer from what I call "Hawaii syndrome": instead of teaching the viewer how to do something (which is what you should be required by law to do if you labeled your video a tutorial), they just show off "how I do this". if they named the video "how I draw a landscape", I wouldn't mind it, but they name it "landscape tutorial" when their video is no tutorial!

I wanted to put the stuff below in a quotebox but the formating isn't helping:
-----
tutorial
too͞-tôr′ē-əl, tyoo͞-
adjective
noun
-----
TL;DR, if you're not providing INSTRUCTIONS, do not name your video a tutorial.

You're arguing semantics, which I don't disagree with. I don't like it either when a video is misleading/mistitled. Unfortunately, that's just how Youtube works nowadays. You must win the algorithm game or lose all views. The best strategy to do that is of course through clickbait tactics and because everyone is doing it, anyone not doing it is drowned out, leading them to eventually conform, and create a vicious cycle of more and more clickbait content.

Another thing I want to mention is the majority of "tutorial" makers are not teachers. As someone who has recently completed certification for language teaching, I have come to understand that being a master at a skill does not equate at all to being a good teacher. What you need to find in a good tutorial is a person who is excellent at teaching, instead of just being good at art without knowing how to explain themselves. This is hard to do, thus the reason I advised just doing Drawabox or something. If you can't find anyone to teach you, learn how to learn correctly. It's essential to avoid getting frustrated with yourself for lack of progress.

so true. specially the 2nd half. some people have advised against taking advice from people who are unskilled, but I personally preffer following the advice of someone who can't draw stickmen, but is a great teacher than the advice of someone who draws like a god but can't teach how to pick a color. I'm just glad there are actual tutorials in the middle of the mess, though. (such as drawbox and a few others shared in the tutorial master thread) I wish those people weren't drowned by the algorithm, but what can we do, right? x_X


Here's my thing though a tutorial doesn't always mean beginner friendly and none of the tutorial videos I saw at least in my experience try to frame themselves as a teacher they just explain themselves how they approach things in a particular subject most tutorials aren't trying to be replacements of a full on research or school education. I feel like most you guys in the thread expect them to go literally step by step on how to do things which the problem with that is it ends up making a very bloated video with redundant information, if you are having trouble even doing basic shapes consistently than why the heck are looking at tutorial videos on how to perspective or trying to learn anatomy when you don't know how to properly break things down into shapes.


The only thing I agree is that it doesn't feels like terms and words are curated just to make sure it pass through the algorithm, but that's of a Youtube issue not an artist issue blame the system the website uses to promote videos not the person who just want their content to be seen.

Response to: Why are most art tutorials/guide videos like this Posted February 25th, 2023 in Art

At 2/25/23 03:31 AM, Narratorway wrote:
At 2/25/23 03:08 AM, Acfusion wrote:Bitch please you wish you are viewed like that.

All I see is some spiteful asshat projecting on others and it's nothing to do the topic at hand it's looks like you just looking for excuse for shitting on others.


Yea keep coping with these reaction images, it won't change who you are.

Response to: Why are most art tutorials/guide videos like this Posted February 25th, 2023 in Art

At 2/25/23 02:55 AM, Narratorway wrote:
At 2/25/23 02:15 AM, Acfusion wrote:I see a lot of buthurt projection on your end.

Also on the talk about A.I art, cut the BS not every artist is like this the main the motivation why almost every artist is against this that it is threat to everyone's livelihood in general and people have the right to be against it for that reason. it looks like you are saying this coming from a very spiteful place ironically enough calling out artists about vitriolic.


Bitch please you wish you are viewed like that.


All I see is some spiteful asshat projecting on others and it's nothing to do the topic at hand it's looks like you just looking for excuse for shitting on others.

Response to: Why are most art tutorials/guide videos like this Posted February 25th, 2023 in Art

At 2/25/23 01:29 AM, Narratorway wrote:Because artists are by nature the most insecure motherfuckers you will ever meet. They will babble on about 'imposter syndrome' on social media while prepared to shriek their resume at any who dare question their standing. The need for validation sometimes feels like it has the severity of drug addicts and 'tutorial' videos like what you describe are just another easy way to obtain it.

Hell, AI art developing the way it has is irrefutably a morally indefensible travesty and is being rightfully fought against, but the nature of that response from artists, the motivation for it, the sheer level of vitriol...they all make plain the source of this animosity is because it hits directly at the heart of every artists' deepest fear: that every thing they value in what they do...had no real value to begin with.


I see a lot of buthurt projection on your end.


Also on the talk about A.I art, cut the BS not every artist is like this the main the motivation why almost every artist is against this that it is threat to everyone's livelihood in general and people have the right to be against it for that reason. it looks like you are saying this coming from a very spiteful place ironically enough calling out artists about vitriolic.

Response to: Why are most art tutorials/guide videos like this Posted February 24th, 2023 in Art

At 2/23/23 05:04 PM, DerangedKnite wrote:
At 2/23/23 02:25 PM, Acfusion wrote:
At 2/23/23 12:56 PM, DerangedKnite wrote:[Starts with CS or Photoshop opened up]
Hey guys today I'm going to show you, How to draw properly, Now first to start it off, You need to use references, And cut the thing to basic shapes
[Proceeds to already draw some weird ass shape and and a complicated body in seconds without any reference]
Ok the trick here to draw goodlines is too zoom in
[Proceeds to draw the damn thing in really good and quick proper lines not even touching the zoom button]
Ok but you also shouldn't zoom in to draw faster
Mistakes are ok!
[Flawlessly draws said mech and is already on the part of drawing an anime girl driving the thing]
Try out different brushes
[Uses the same damn brush]
Thank you for watching my video, And hopefully you have gathered something along the way!
[Already completes a literal master piece]

While I'm sitting my ass tryna draw proper circles and lines on far away only for them to end up wobbly.

Here's my personal advice don't focus on making perfect lines, and it's better to overshoot and erase the line a bit or don't complete the line in terms of round shapes especially since they just there for construction.

But I mean then my line art will look ugly.

What do you mean ugly ? that's how most people ink their work. it's better to do that than just constantly retrying the same line stroke for several minutes for that perfect line,

Response to: Why are most art tutorials/guide videos like this Posted February 23rd, 2023 in Art

At 2/23/23 12:56 PM, DerangedKnite wrote:[Starts with CS or Photoshop opened up]
Hey guys today I'm going to show you, How to draw properly, Now first to start it off, You need to use references, And cut the thing to basic shapes
[Proceeds to already draw some weird ass shape and and a complicated body in seconds without any reference]
Ok the trick here to draw goodlines is too zoom in
[Proceeds to draw the damn thing in really good and quick proper lines not even touching the zoom button]
Ok but you also shouldn't zoom in to draw faster
Mistakes are ok!
[Flawlessly draws said mech and is already on the part of drawing an anime girl driving the thing]
Try out different brushes
[Uses the same damn brush]
Thank you for watching my video, And hopefully you have gathered something along the way!
[Already completes a literal master piece]

While I'm sitting my ass tryna draw proper circles and lines on far away only for them to end up wobbly.


Here's my personal advice don't focus on making perfect lines, and it's better to overshoot and erase the line a bit or don't complete the line in terms of round shapes especially since they just there for construction.

Response to: Which of these Soundtracks goes hard? Posted February 23rd, 2023 in Video Games

DMC 5's music is super goat


just rated since I'm not too good, but not that awful

Response to: What makes a character unrelatable? Posted January 31st, 2023 in Art

At 1/30/23 10:24 PM, KhaosKitsune617 wrote:
At 1/30/23 08:26 PM, Acfusion wrote:
At 1/29/23 04:18 PM, KhaosKitsune617 wrote:I've been trying to make my art as dark, depressing, and relatable as possible. I draw stuff like self-harm and suicide. I make my OCs have realistic personalities. But what makes a character unrelatable?

What makes a character unrelatable to me is two things, One is when people are trying to hard to be relatable to a certain demographic like say young people and end up having the opposite effect that turns me away from the character. Two is when the character looks like it's just constantly spinning their wheels and having their growth stunned for the sake of producing more products.
Wdym “spinning their wheels”?

The key thing that can make a character relatable is showcasing their experience with the world. Reliability is very board concept since people are grown up from different walks of life, The best forms of reliability are the ones that seem very different, but is parallel to those who are feeling that connection.

I understand.

In the case of your characters I looked through some of your work and it doesn't do a great job with explaining you characters and your world you are trying to make. I didn't get a good grip on what your characters are like since the drawing themselves just have them standing there with a short desperation about the character. My personal advice would be to draw out a scene that represent your character or the events you have written basically to just show and don't tell. Also it would be good to work on your art fundamentals so that way you can full express yourself.


Sorry. I am still working on making my stories more relatable and improving emotional art. thanks for advice.


Spinning your wheels means that the character isn't having any long term changes and are just stuck in the same place.


I don't know why you are saying sorry, since you didn't do anything bad I was just giving out my thoughts on the question.

Response to: What makes a character unrelatable? Posted January 30th, 2023 in Art

At 1/29/23 04:18 PM, KhaosKitsune617 wrote:I've been trying to make my art as dark, depressing, and relatable as possible. I draw stuff like self-harm and suicide. I make my OCs have realistic personalities. But what makes a character unrelatable?


What makes a character unrelatable to me is two things, One is when people are trying to hard to be relatable to a certain demographic like say young people and end up having the opposite effect that turns me away from the character. Two is when the character looks like it's just constantly spinning their wheels and having their growth stunned for the sake of producing more products.


The key thing that can make a character relatable is showcasing their experience with the world. Reliability is very board concept since people are grown up from different walks of life, The best forms of reliability are the ones that seem very different, but is parallel to those who are feeling that connection.


In the case of your characters I looked through some of your work and it doesn't do a great job with explaining you characters and your world you are trying to make. I didn't get a good grip on what your characters are like since the drawing themselves just have them standing there with a short desperation about the character. My personal advice would be to draw out a scene that represent your character or the events you have written basically to just show and don't tell. Also it would be good to work on your art fundamentals so that way you can full express yourself.

Response to: opinions on drawing with a mouse? Posted January 25th, 2023 in Art

At 1/23/23 09:57 PM, cheese-thing wrote:personally, i think drawing with a mouse is a viable thing if you could do it right. most of my stuff i did drawing with a mouse was the same quality as what i usually do. it’s probably because i started out with mouse drawings on scratch, and then i downloaded ibis paint and began drawing with my fingie.


I only draw with a mouse with pixel art since I actually need to be precise while doing it. While I just draw with a tablet for everything else.

Response to: Pixel Art is Cool Posted January 23rd, 2023 in Art

Yep it certainly is

Response to: DA account deletion Posted January 22nd, 2023 in Art

At 1/16/23 12:03 AM, SomeDoodles wrote:Should I delete my DeviantArt account? All the furry/sonic fetish art stuff and more recently the AI generator had me considering account deletion. Also, my DeviantArt account feels more like a plant I should water to keep alive rather than something I feel connected to. So, should I go for it?


At that point than yea, if you account feels more like a chore to keep up then just delete it.

Response to: As big as MARIO is, what's stopping Nintendo...? Posted January 15th, 2023 in Video Games

At 1/10/23 09:45 PM, ngman7 wrote:From giving Princess Daisy, Rosalina and Waluigi their own action-adventure games?

From making an official Wario and Waluigi action-adventure game; i.e., an action-adventure game in which both Wario and Waluigi are both playable characters?

Daisy, Rosalina and Waluigi are the only main members of the Mario family who don't have their own games yet.


They don't care, It simple as that.

Response to: Flash Forward Jam 2023 Posted January 14th, 2023 in NG News

I might just stick to Haxe for now. But also I'm looking for a musician for the jam just DM me if anyone is interested in working with me.

Response to: Flash Forward Jam 2023 Posted January 9th, 2023 in NG News

Are you allow to use stuff like Haxe for the game jam or is it just purely older Flash software ?

Response to: worlds most underrated art software (not clickbait) Posted January 8th, 2023 in Art

At 1/3/23 02:24 AM, smashbrethren wrote:fuck ms paint fuck paint tool sai fuck photoshop fuck clip studio. from now on we draw exclusively in microsoft word

nah im just fucking with you guys. but seriously was i like. the only person on earth that didnt know ms word had a drawing function? its pretty funny


Sand and stick is a very based pick.


At 1/4/23 05:08 PM, CanYouWaveDash wrote:I got

No coding experience

BOOM

If you can, could any of you help by dropping anything that you found helpful on your way to becoming a game dev? If you have more specific questions about anything, you can either leave it here or dm it. I'm mostly looking to try this as a solo dev, with a one month time window to do this, but who knows?


If you don't have a lot experience in coding already then I don't recommend doing the solo route, at least work with a partner instead it should be not too hard to find one.

Response to: Will physical media ever die out? Posted January 3rd, 2023 in General

At 12/31/22 01:45 PM, Wegra wrote:I know theres people who weigh the pros and cons of media like DVDs and Video Games going digital and selling more than physical copies and some have sad that physical media is dying out. But at the same time I feel like it wont die out completely. Theres enough people who prefer physical media like Limited Run games to do business. I honestly cant see it happening even if digital is dominating.


Ehh it varies generally on a lot of things in the world, but even the worst case physical media will stop used in very niche cases. Like how some banking and Government systems still run very old software until it's discontinued by the company.


Personally I'm sliding back to physical media after being burned too many times with digital media either with streaming or planned obsolescence with a lot of video game e shops like what's going on with the 3Ds and Ps3 currently.

Response to: What should I do practice on exactly? Posted January 2nd, 2023 in Art

At 1/2/23 08:53 AM, DerangedKnite wrote:
At 1/2/23 08:29 AM, Leaveeeevee926 wrote:Focus first on what area should you practice and improve upon, don't get caught up on multiple problems else you'll be overwhelmed with where to start with.

Guess in that case I should probably get to trying out perspective


I can DM you some videos and sources you can use to help with either subject if you want so that you at the very least have some direction on what to do.